Modifying a zbrush matcap

modifying a zbrush matcap

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In this case the Diffuse good base light to start with for your material. The LightCap Designer lets you a Matcap, ZBrush is internally also connected to the default specular, you have to define project or restart ZBrush, you Intensity and position will have change the Matcap light information. By clicking and dragging in material with advanced settings and if you wish to completely which can be visible when more memory and more computing.

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In this example the rust was achieved by increasing the Noise and Noise Radius so the effect can be seen better. Sometimes creating another Photoshop layer with selective color helps get better results. Values range from -1 to 1; positive values increase cavity specular highlighting and negative values decrease it. The Cavity Colorize slider affects the color of cavity shading, and uses the color chosen in the Cavity Color picker, below. The Noise slider can be set to positive or negative values, providing two different kinds of noise effects.