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Anyway here is my first sketch today before going to. I am hoping to make you get it printed.
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ZBrush Detailing Clothes - Select Polygroups by UV + NoiseMakerDavid examines how to generate believable clothing folds, creases and forms inside ZBrush using a model generated from 3d scanning. Check out more of David. I am most known for my extensive use of Pixologic's Zbrush in my artworks and I've also been a Zbrush beta tester on the last few releases. Applications Maya. 3D Generalist by day, Character Artist by night David Richardson shares some of his ZBrush Techniques for Creating a Mech from Concept Art.
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