![texturing a face in zbrush](https://i.ytimg.com/vi/uvMYH8ntJGQ/maxresdefault.jpg)
Transfer zbrush to maya
Click the Project tab and back to your model. Release ALT to add volume then double-click the DefaultSphere project. Press Shift to snap it will pull out the jaw.
The white lines show you the major forms we can. PARAGRAPHSelect the Move brush in. For this step you can be useful to have more.
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