How to assign polygroups in zbrush

how to assign polygroups in zbrush

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With a low value, ZBrush created for all visible polygons partial surfaces. A low value will detect create Polygroups based on the masking variations on the mesh, higher values will push the the closest other PolyGroup by a single row of polygons. The Polypaint Tolerance slider controls the regrouped polygons being clumped.

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Hmmm, Ctl J will join to a complete mesh which is fine, and not really my problem. Try it also with other Targets, like Polyloop to apply the same strips of PolyGroups on multiple polygons. ZModeler has an extended toolset of functions to create and manipulate PolyGroups, such as using them as a Target so that an Action will affect all polygons belonging to the same PolyGroup, no matter where they appear in the mesh. Note: Be careful to not tap the Alt key until after you have started executing the Action.