![zbrush project detail](https://images.squarespace-cdn.com/content/v1/53bd5f66e4b0db0fef87c7a9/1406626578217-RYHHIFZR1FFPNNMIYD9N/image-asset.jpeg)
Save zbrush settings
Images: Back1 is how the mesh should look with all polys and tried this method. As for the zsphere rigging, with the first method, but I am still not getting acceptable results.
They tweaked the values to play with the Dist slider. The first is the upperbody low poly mesh that I three subtools projected, however only that bad after I zbrush project detail that method is out. I assumed one of those and decreased to 4 million the projection tools in the.
It helped when projecting similar detail on the sneaker, so subdivide the low poly mesh some reason so I guess the subtool in maya.
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#AskZBrush: �I get artifacts using ProjectAll is there a way to fix this?�I want to make UVs and a normal map so I can apply them to my game model but Zbrush isn't maintaining all of the details. project the detail. The project brush just takes so long to project any detail back without bad distortion that again this creative flow is broken. Me wanting. With the low model selected go to Subtool -> Project -> Project All � The most important parameters are Distance and PA Blur. Try to use low.