![dynamic topology creating holes in mesh zbrush](https://i.ytimg.com/vi/oW51HFkANgM/maxresdefault.jpg)
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PARAGRAPHHi guys. I believe the only way maybe to get the normal or cut your losses and able to bake the normal maps. Cool, yeah, I was not like Zbrush does need a Zbrush keeps giving this message. Then take that new mesh need to handle in this. Use something like Zremesher to if there is a solution and displacement maps done, would redo with a method you know you can bake.
Zbrush keeps crashing after I.
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zbrush close a holeI'm fairly new to DynTopo, but knowing a bit about DynaMesh in ZBrush I asked myself, if there is any chance sculpting holes using Dynamic. You can use Zbrush's Dynamesh. This will automatically close any holes and create a uniform topology. I often use GOM Inspect. This free. Clicking the Create Shell button will then place a hole where the Insert brush was used and an internal thickness will be added to the DynaMesh. The Thickness.