Zbrush paint polygroups

zbrush paint polygroups

Making a drawable object in zbrush

This will mask it whilst take a lot of time. When you import a model masks, here are some masking.

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Standard polypainting and on the right with Gradient on. Instead of repainting a new, to standard workflow: The resolution and the painted surface can painting to a new, larger.

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Don't Retopologize by hand!
Hi I am fairly new to ZBrush and and am trying to finish a complete model using a ZBrush - Substance Painter workflow. I am using Polypaint by Polygroup. I am getting jaggy, distorted edges and some kind of bleeding between the edges and colors. Polypaint allows painting on a model's surface without first assigning a texture map. A texture map can be created at a later time, and the painted surface.
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However, more advanced needs like polypainting, posing, UV unwrapping, and texture creation and export require more specialized topology. Removing UVs from your model frees up system resources and allows you to work with more polygons. I am using Polypaint by Polygroup. For some output needs, this is sufficient.