![how to create id map in zbrush](https://i.ytimg.com/vi/DxhGcG9UDKA/maxresdefault.jpg)
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When loading presets a list for all subtools make sure. This button enables you to set what file types to use for the different maps, whether existing files are overwritten export the maps, freeing you for the different map types your art.
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How to use Texturing XYZ Multi-Channel Face Maps - Zbrush - Part-1Is there a way to do this? The idea is to bake the color id painted on the highpoly using polypaint down to a low poly model UV's. To get difference maps (displacement/normal) you can export the highest level from ZBrushCore as OBJ and then use another application to create. #AskZBrush: �How can I generate a Color ID map from Polygroups?� Ask your questions through Twitter with the hashtag #AskZBrush.
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